All in Interview

Élise Plessis: Art in Board Games #16

We’ve imagined another world or reality which is inspired by the one we live in but more dreamlike. Nature has inspired me a lot. There are so many different shapes and colors around us. So much creativity and diversity in the millions of creatures and plants that exist. I wish I could have helped designing them..

Justin Hillgrove: Art in Board Games #14

I love character design so creating the character art was a joy. The game designer and I both have daughters who enjoy gaming and we feel strongly about making games that appeal to men and women, so we took care to make sure that at least half of the characters were female, and that none of those characters were sexualized..

Justin Wallace: Art in Board Games #13

I wanted to depict a diverse cast of characters, yet push each character just far enough to fit their given occupation/archetype. I wanted each character to feel distinct, and I based them off of people, faces, or characters that are memorable to me. I tried to capture those features the way that I see them..

Jordi Roca: Art in Board Games #12

This project meant working on a game for the revered authors of War of the Ring, surely one of the best strategic games for two players that exists and a massively popular best-seller. For David and I, it was a challenge to accept and live up to the demands of this project..

Ossi Hiekkala: Art in Board Games #11

When I was asked if I would like to make illustrations for a bicycle racing game, it didn’t take me more that half a second to say ”YES!”. As a road bicycling enthusiast the subject was more than pleasing, but when I playtested it, I was thrilled. It really was a game.. 

Roland MacDonald: Art in Board Games #10

A project always starts with research. First broadly, everything to do with the theme. Then narrowing down to the different elements required for the illustrations. I make a new Pinterest board for each project and look at as many different approaches and sources as possible to get away from the obvious.