All in Interview

Eileen Tjan: Art in Board Games #24

[..] the biggest challenge is that there’s no literal interpretation of the game outside of the pieces. So, we had to concept an entire art style and brand around two pieces of information: there are many games you can play with pyramids, and the pieces themselves...

Chris Quilliams: Art in Board Games #19

[..] I had the opportunity to work on Pandemic Legacy with my Z-Man team. I knew about the Legacy system at the time but had never played Risk Legacy, so I really knew nothing about the game mechanics. Everybody knew the game was going to be special, which really added to the excitement. So because of that there was a bit of extra pressure [..]

Tristan Hall: Art in Board Games #18

I wanted to play a beautiful classical RPG adventure game that recaptured the feeling of playing Dungeons and Dragons in one evening, which meant epic adventures, meeting strange people, going on quests, exploring ancient places, enlisting allies and overcoming enemies and obstacles and finding great treasures, and no game I’ve played before..

Mr Cuddington: Art in Board Games #17

When we started working on Brass, we did not have much realistic art in our portfolio. We were lucky enough to have Gavan Brown trusting us for this big project. However, we could feel people were somewhat unsure that we could pull it off. Brass was already loved by many and we wanted to stay true..