Achieving my life’s dream at 21 was eye-opening. Setting aside the 70-hour working weeks, what I found at Disney was that I didn’t enjoy being a cog in an enormous machine. Turned out what I really wanted was not to work with a specific company, but rather, the chance to shape my creative work in a meaningful way...
More Games Please brings you interviews with the best board game artists and designers. We find out more about their inspiration, the challenges they've faced and how they created the games we love.